PenBlow
Simulator
A physics-led tabletop game built in Godot.
A 3D pen-fighting game where the small details matter: how a pen moves, how a match plays out, and how the player progresses. I built the project around interactive pen mechanics, opponents, game progression and an in-game economy.
- 3D pen interactions and physics
- Bot opponents with difficulty levels
- Ranks, rewards, store and progression
- Match and tournament systems